3D modelling — build anything you can imagine, on your computer
A Minecraft-style castle, the Eiffel Tower, a vehicle of your own. On this path your child learns 3D design from scratch — and we print the best models and ship them home.
The programme — what you'll build
No theory for theory's sake. This path's programme is a list of projects of increasing difficulty — each one ends with something you can show.
Stage 1 · Start
First shapes and a keychain
You get to know a 3D modelling program and immediately build your first project from basic shapes — a keychain or a simple figurine.
Stage 1 · Start
A character inspired by your favourite game
You model a figure out of block-like shapes: proportions, joining parts and your first details.
Stage 2 · Middle
A castle straight out of Minecraft
A big build with towers, walls and a gate. You learn to work on a grid, copy elements and keep your project tidy.
Stage 2 · Middle
The Eiffel Tower and real-world structures
You model from photos of real objects — scale, proportions and the patience for detail.
Stage 2 · Middle
Vehicles of your own
A car, a ship, or a vehicle nobody has invented yet. Bolder and bolder shapes and a style of your own.
Stage 3 · Advanced
Moving parts and turning a photo into a 3D model
Hinges, closing boxes and lifting photos into the third dimension — techniques adults will envy.
How is this different from other ways of learning?
Vs. IT classes at school
School IT rarely goes beyond documents and slideshows. Here your child learns the tools real products are designed in.
Vs. internet tutorials
A tutorial shows one model. A mentor teaches design thinking — so your child can later model their own idea, not just copy someone else’s.
Vs. group courses
Modelling needs individual feedback: a 1-on-1 mentor watches your child’s project as it grows and guides with questions, not ready-made answers.
What's in it for you?
- You create anything you can imagine in 3D — from figurines to buildings
- Your models can be printed and put on a shelf
- You learn the tools designers start their careers with
- You develop your own style instead of copying tutorials
- A portfolio of models to show off on Discord and in competitions
For parents
What does this path develop?
3D modelling is geometry in practice: proportions, scale and solids stop being textbook abstractions. Your child develops creativity, spatial imagination and the ability to carry long projects through to the end.
Student projects
Who is this path for?
Who it's for
For kids who draw, build with bricks or spend hours in building games — and want to create worlds of their own.
Age
Ages 8–14, projects matched to age and level
[TO BE VERIFIED by Kuba: age range]
Plans
Available in the Explorer, Creator and Innovator plans — higher plans unlock more challenging project scenarios.
[TO BE VERIFIED by Kuba: path availability per plan]
Start with a starter lesson
The mentor gets to know your child, shows what working on this path looks like and helps you choose a plan. The cost of the starter lesson is deducted from your first month's subscription.
Prefer learning at your own pace? This path may also be available as a digital course — take a look at our shop.