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3D printing — design something today, hold it in your hands the day after tomorrow

From a keychain with your own name to a helmet with moving parts. On this path your child learns 3D printing from idea to finished object — with a 1-on-1 mentor who won’t let them get stuck.

The programme — what you'll build

No theory for theory's sake. This path's programme is a list of projects of increasing difficulty — each one ends with something you can show.

Stage 1 · Start

A keychain with your name

Your first project from idea to print. You get to know the 3D printer and the whole process — and a few days later the keychain is hanging on your backpack.

Stage 1 · Start

A Minecraft-inspired figurine or sword

You design a character or item inspired by your favourite game and learn how to prepare a model for printing.

Stage 1 · Start

A car keychain

Small vehicle, big fun: your first rounded shapes, details and parts that fit together.

Stage 2 · Middle

Castles and buildings

Bigger builds with towers and walls. You learn to split a large project into parts and plan the print.

Stage 2 · Middle

Figurines and vehicles

Figurines inspired by favourite games and vehicles of your own — more and more detail, better and better precision.

Stage 3 · Advanced

An Ironman-inspired helmet and moving parts

Projects with hinges and closing boxes, multi-part prints — a level you’ll want to show off everywhere.

How is this different from other ways of learning?

Vs. IT classes at school

At school, 3D printers are often just classroom decoration. Here your child goes through the whole process: design, print preparation and a physical print that arrives at home.

Vs. internet tutorials

A tutorial won’t answer a question or help when a model won’t print. A 1-on-1 mentor will — that’s why our projects get finished, not abandoned.

Vs. group courses

In a group, the pace is set by the average. In 1-on-1 mentoring, the pace is set by your child — no waiting for others, no falling behind.

What's in it for you?

  • Physical prints of your projects arrive at your home
  • A portfolio of real projects instead of a certificate in a drawer
  • Hands-on skills with a technology that is changing industry
  • Confidence: “I designed this and made it myself”
  • Competition-ready — our students win awards

For parents

What does this path develop?

3D printing develops spatial imagination, precision and planning: your child learns to break a big goal into stages and see the work through. It’s also a first encounter with a technology industry genuinely uses — from medicine to automotive.

Student projects

[TO BE ADDED: photo gallery of student projects from this path]

Who is this path for?

Who it's for

For kids who love making things with their hands and want to see their ideas on their desk — complete beginners welcome.

Age

Ages 6–14, projects matched to age and level

[TO BE VERIFIED by Kuba: age range]

Plans

Available in the Explorer, Creator and Innovator plans — the higher the plan, the more printing hours and the more challenging the scenarios.

[TO BE VERIFIED by Kuba: path availability per plan]

Start with a starter lesson

The mentor gets to know your child, shows what working on this path looks like and helps you choose a plan. The cost of the starter lesson is deducted from your first month's subscription.

Prefer learning at your own pace? This path may also be available as a digital course — take a look at our shop.