Advanced computer skills — master your tool
Before you build a robot or model a castle, your computer should be your ally. This path turns everyday clicking into a fluency adults will envy.
The programme — what you'll build
No theory for theory's sake. This path's programme is a list of projects of increasing difficulty — each one ends with something you can show.
Stage 1 · Start
Your digital workshop
Tidy files and folders, fast search, backups. The computer stops being chaos — it becomes a workshop.
Stage 1 · Start
Shortcuts and keyboard-master tricks
Keyboard shortcuts, working with multiple windows, quick screenshots. You do in a minute what takes others a quarter of an hour.
Stage 2 · Middle
Security and passwords
Strong passwords, spotting suspicious messages and keeping accounts safe. Digital self-defence for a young maker.
Stage 2 · Middle
Tools for learning and collaboration
Cloud documents, working on files together, solid presentations — skills that pay off at school right away.
Stage 3 · Advanced
Your first automation
You teach the computer to do the boring stuff for you: simple automations and clever tools that save time.
[TO BE VERIFIED by Kuba: project list for the Advanced Computer Skills path — proposal awaiting approval]
How is this different from other ways of learning?
Vs. IT classes at school
School teaches how to operate programs. We teach mastery of the computer: organisation, security and fluency — the base every further tech skill is built on.
Vs. internet tutorials
Nobody records tutorials about habits — and habits are what make the difference. The mentor works on your child’s actual computer and real situations.
Vs. group courses
Every child has a different comfort level with a computer. 1-on-1 means: we start exactly where your child is.
What's in it for you?
- The computer listens to you, not the other way round
- You work faster than most adults
- Your files, accounts and passwords are safe
- A solid foundation for every other path: 3D, programming, AI
- A reputation as the one who “knows computers” — in class and in the family
For parents
What does this path develop?
This path builds digital independence and safe habits: tidy files, password hygiene, resilience against online traps. It’s the best first step for younger children — the foundation we build every further path on.
Student projects
Who is this path for?
Who it's for
For kids just starting out with a computer, and for those who click quickly but chaotically — the ideal first step at Cybroskill.
Age
Ages 6–14, programme adapted to age
[TO BE VERIFIED by Kuba: age range]
Plans
Available in the Explorer, Creator and Innovator plans.
[TO BE VERIFIED by Kuba: path availability per plan]
Start with a starter lesson
The mentor gets to know your child, shows what working on this path looks like and helps you choose a plan. The cost of the starter lesson is deducted from your first month's subscription.
Prefer learning at your own pace? This path may also be available as a digital course — take a look at our shop.