Skip to content

Advanced computer skills — master your tool

Before you build a robot or model a castle, your computer should be your ally. This path turns everyday clicking into a fluency adults will envy.

The programme — what you'll build

No theory for theory's sake. This path's programme is a list of projects of increasing difficulty — each one ends with something you can show.

Stage 1 · Start

Your digital workshop

Tidy files and folders, fast search, backups. The computer stops being chaos — it becomes a workshop.

Stage 1 · Start

Shortcuts and keyboard-master tricks

Keyboard shortcuts, working with multiple windows, quick screenshots. You do in a minute what takes others a quarter of an hour.

Stage 2 · Middle

Security and passwords

Strong passwords, spotting suspicious messages and keeping accounts safe. Digital self-defence for a young maker.

Stage 2 · Middle

Tools for learning and collaboration

Cloud documents, working on files together, solid presentations — skills that pay off at school right away.

Stage 3 · Advanced

Your first automation

You teach the computer to do the boring stuff for you: simple automations and clever tools that save time.

[TO BE VERIFIED by Kuba: project list for the Advanced Computer Skills path — proposal awaiting approval]

How is this different from other ways of learning?

Vs. IT classes at school

School teaches how to operate programs. We teach mastery of the computer: organisation, security and fluency — the base every further tech skill is built on.

Vs. internet tutorials

Nobody records tutorials about habits — and habits are what make the difference. The mentor works on your child’s actual computer and real situations.

Vs. group courses

Every child has a different comfort level with a computer. 1-on-1 means: we start exactly where your child is.

What's in it for you?

  • The computer listens to you, not the other way round
  • You work faster than most adults
  • Your files, accounts and passwords are safe
  • A solid foundation for every other path: 3D, programming, AI
  • A reputation as the one who “knows computers” — in class and in the family

For parents

What does this path develop?

This path builds digital independence and safe habits: tidy files, password hygiene, resilience against online traps. It’s the best first step for younger children — the foundation we build every further path on.

Student projects

[TO BE ADDED: photo gallery of student projects from this path]

Who is this path for?

Who it's for

For kids just starting out with a computer, and for those who click quickly but chaotically — the ideal first step at Cybroskill.

Age

Ages 6–14, programme adapted to age

[TO BE VERIFIED by Kuba: age range]

Plans

Available in the Explorer, Creator and Innovator plans.

[TO BE VERIFIED by Kuba: path availability per plan]

Start with a starter lesson

The mentor gets to know your child, shows what working on this path looks like and helps you choose a plan. The cost of the starter lesson is deducted from your first month's subscription.

Prefer learning at your own pace? This path may also be available as a digital course — take a look at our shop.